The development of our game, Kids
VS. T.H.E.M., is in full swing. We, the members of the Extinction Fleet, are
beginning to understand the stresses that come along with game development as
we get closer and closer to our deadline. The first half of our game
development experience was a piece of cake compared to the second half so far. We
are faced with a short period of time and much greater workload. This semester
is going to be the definition of crunch time.
By
the end of the first semester, we were able to produce a working prototype that
showed off the core mechanics of the game. By the end of this semester, we are
aiming at having five complete levels that coordinate to bring the story
together. Over the past month, the team has accomplished a lot. We have met
most of our goals in the first two milestones, and we plan to finish the same
way we began, strong.
Our
team has one unique element that no other team in the class can claim. Unlike
the other teams, we have been working with one additional team member the
entire time. The programming for our game has been getting worked on by an
external, out of class, partner. With that being said, there is no shame in
saying that we have run into some issues with this situation. We have currently
gone through two external programmers and are currently seeking out another
replacement. Yes, this definitely adds difficulty to our development schedule,
but there is a bright side. We are experiencing, first hand, the realities of
developing a video game. The video game development cycle is filled with bumps
and hiccups along the way. We have been introduced to real world obstacles, and
we are taking them on head strong. The Extinction Fleet is a strong team, and
nothing will get in our way of reaching our goals.
Bryan Beasman (3D Modeler)
Bryan Beasman (3D Modeler)
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